Enhancing Dart Throwing Performance with Augmented Reality Motion Stimuli
Study explores effects of AR-based motion stimuli on dart-throwing performance. Random spheres moved in 6 patterns, compared to non-sphere condition.
“
In a recent study, two dart-throwing experiments were carried out to investigate the impact of augmented reality (AR) motion stimuli on participants’ performance. Here is a breakdown of the key aspects of the study:
Participants
- The study involved 40 participants aged 19-28 years, with 3 women included.
- Participants had normal or corrected-to-normal vision, no neurological or psychiatric conditions, and were not expert dart players.
- The group consisted of 5 left-handed and 35 right-handed participants.
- Participants were split into Experiment 1 (n=20) and Experiment 2 (n=20), with varying patterns of AR motion stimuli presented.
Apparatus
- A soft dartboard was used at a height of 1.73m, with a distance of 2.44m from the throwing line.
- Participants threw standard plastic-tipped darts wearing an AR HMD (HoloLens 2) with specific FOVs.
- Darts were equipped with reflective markers for tracking with a motion capture system.
Experimental Procedure
- The study compared the impact of AR-based motion stimuli with randomly generated spheres to a non-sphere presentation condition.
- Participants went through 10 blocks in Experiments 1 and 2, each consisting of four rounds with three dart throws per round.
- Conditions were randomized within each block to prevent bias, and transitions were managed by the experimenter.
- Participants practiced with the dart-throwing task before the experiment.
- The study design and procedures were approved by the Ethics Review Board of the National Defense Academy of Japan.
HMD Coordinate Calibration
- Prior to the experiments, participants underwent a calibration process for the AR HMD coordinate, ensuring accurate tracking for the study.
- The calibration procedure involved aligning a green center cross with the dartboard, adjusting the system for accuracy.
Motion Stimulus
- Randomly generated spheres with specific motion patterns were used for the AR stimuli.
- The motions included random, expansion, combined random, leftward, contraction, and diagonal expansion patterns.
- Each pattern had a unique speed, direction, and trajectory, impacting participants’ dart-throwing performance.
Data Analyses
- Aiming performance, error, and variance were examined across different motion patterns using a standard bootstrap technique.
- Statistical tests such as Mann-Whitney U test and ANOVA were conducted to evaluate differences in dart performance among participants and motion patterns.
- Post-hoc analyses were performed to compare the effects of each optic flow pattern to the control condition.
In conclusion, the study shed light on the effects of AR-based motion stimuli on dart-throwing performance, providing valuable insights into motion perception and performance outcomes.
Published on: 2025-03-28 00:00:00 | Author:
π You may also like: More posts in